using RoomModuleCatalog;

namespace MazeBuilder.Entities.Tiles
{
  public class NullTile : Tile
  {
    public NullTile()
    {
      
    }

    public NullTile(int row,int col )
    {
      Row = row;
      Col = col;
    }

    public override string ToString()
    {
      return "#";
    }

    public override int Code
    {
      get { return (int) TileCode.None; }
    }
  }
}